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In Silico introduces Maya programming into one of the most fascinating application areas
of 3D graphics: biological visualization.
In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology.
The book assumes no deep knowledge of cell biology nor 3D graphics programming.
An accompanying DVD-ROM includes code
derived fro ...
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"41.58 MB"
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Design styles
This chapter will serve as a refresher course on the
fundamentals of designing for animation and introduce a few cool drawing techniques along the way.
Transformation and distortion
This
chapter will focus on the versatility of the Free Transform tool and how to apply it to your images.
Masking
MASKS ARE POWERFUL. They can
be used in myriad ways to achieve limitl ...
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"10.46 MB"
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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling
and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this
book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing ...
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"3.16 MB"
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Digital Animation Bible: Creating Professional Animation with 3ds Max
Lightwave and Maya
- How to choose and use the right software for your animation needs -- covers industry leaders Lightwave, Maya, and Flash
- How to create and execute intricate storyboards
- Character rendering
- Lighting in 3-D animation
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"14.11 MB"
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Volume 2: Rigging & Animation follows on directly from Volume 1, explaining the
process of preparing characters for animation.
Proper rigging and animation preparation is vital for creating characters that can truly act and make an
audience believe they are living, emotive beings.
Volume 2 guides you through multiple rigging techniques,
including bipeds and quadrupeds,
adva ...
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