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Product Description: The core of Java technology, the Java virtual machine is an abstract computing machine that enables the Java platform to host applications on any computer or operating system without rewriting or recompiling.
Anyone interested in designing a language or writing a compiler for the Java virtual machine must have an in-depth understanding of its binary class format and instru ...
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By emphasizing the application of computer programming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java™ programming language.
Elements of Programming: Your First Program Built- ...
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Description:
Java for the Beginning Programmer teaches Java to someone with absolutely no programming background. This book focuses on core programming topics such as variables, looping, subroutines, and program layout. This course focuses on real programming techniques, and not using an Integrated Development Environment (IDE) to generate code. This course ends with an introduction to graphical ...
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•Author: W. Richard Stevens, Stephen A. Rago
For over a decade, serious C
programmers have relied on one book for practical, in-depth knowledge of the programming interfaces that drive the UNIX and Linux kernels: W. Richard Stevens' Advanced
Programming in the UNIXR Environment. Now, Stevens' colleague Stephen Rago has thoroughly updated this classic to reflect the latest technical adva ...
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"5.24 MB"
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Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
Wordware
Publishing, Inc. | May 25, 2003 | ISBN: 1556229682 | PDF | 5 Mb | 600 pages
Text is an update to the prior text, Advanced 3D Game Programming
Using DirectX 8.0; focusing on implementation changes to DirectX 9.0.
For programmers who are new to graphics and game programming. Softcover.
DLC: C ...
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