3D Ebooks » Introducing 3ds Max 2008
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Put Your Imagination To Work
Video game and feature-film artists have used 3ds Max to create characters and effects in
Halo 2, King Kong, Gears of War, and more. Now you can harness this popular animation software with this sophisticated yet easy-to-follow guide.
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline
from preproduction through postproductionกชwith clear-cut explanations, tutorials, and hands-on projects to build your skills.
A special color insert
includes real-world examples from talented 3ds Max beginners.
From immediately creating your first animation to mastering poly modeling techniques and lighting
final renders, you'll get a solid grounding in 3ds Max 2008.
*Build the knowledge you need for game, film, and TV production
from simple and complex polygon mechanical models to organic character modeling
*Assign texture effects and texture maps using UV
*Create walk cycles
and simple character animations with Character Studio
*Explore lighting, rendering, and raytracing concepts
*Discover simple rigid body dynamics and
Max's particle systems