RSS,
Feed
eBooks Space Blog
Sitemap ,
eBooks Link
Add your Link
Cool eBook Library 
Many eBook for Free 
|
|
|
ZIP
eBook File
"5.52 MB"
, eBook Downloads [7642]
The first two chapters are an introduction to Smarty.
The remaining chapters of the book
are divided into two main sections.
Chapters 3-7 deal with Smarty template design, and are aimed primarily at designers.
The
later chapters get more technical, showing how programmers can work with Smarty and PHP to create complex, interactive and high performance applications.
Here's w ...
Download eBook Free »
|
 |
ZIP
eBook File
"4.00 MB"
, eBook Downloads [4824]
Expert Oracle JDBC Programming: Build scalable,high-performance JDBC-based application with Oracle Database 10g and 9i
Chapter 1: Performance Toolkit
The very first chapter introduces you to the various performance tools you’ll use throughout the book. These
include tools such as tkprof that come bundled with Oracle, as well as tools I wrote in Java for your convenience.
Chapter 2: Ora ...
Download eBook Free »
|
 |
ZIP
eBook File
"7.36 MB"
, eBook Downloads [12010]
Chapter 1, “Using Flash and ActionScript 3.0,” introduces ActionScript 3.0 and some basic concepts such as game
programming strategies and a checklist to help you develop games in Flash CS3.
Chapter 2, “ActionScript Game Elements,” presents a series of short
code snippets and functions, such as creating text fields, drawing shapes, and playing sounds. This is a useful and practical libr ...
Download eBook Free »
|
 |
ZIP
eBook File
"1.96 MB"
, eBook Downloads [1311]
Section 1 – Dot Net 3.0 – Enterprise Patterns Made Real
1 Introducting.NET 3.0
This book will take
a goal and objective-oriented approach to learning the .Net 3.0 and technologies and will focus implicitly on a MVC / n-tier and SOA approach to building applications. Best
practices and pattern-based programming will be made explicit from the very beginning, without letting these archite ...
Download eBook Free »
|
 |
ZIP
eBook File
"2.15 MB"
, eBook Downloads [2478]
Chapter 1 introduces the concept of an object-oriented framework and shows how frameworks differ from
other reuse techniques, such as class libraries, components, patterns, and model-integrated computing. We then outline the frameworks in the ACE toolkit that are covered in
subsequent chapters.
Chapter 2 completes the domain analysis begun in C++ NPv1, which covered the communication pr ...
Download eBook Free »
|
 |
eBooks Page : 3 |