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The first edition of Programming Embedded Systems taught the subject to tens of thousands of people around the world and is now considered the bible of embedded programming.
This second edition has been updated to cover all the latest hardware designs and development methodologies.
The techniques and code examples presented here are directly applicable to real-world embedded software projec ...
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The first two chapters are an introduction to Smarty.
The remaining chapters of the book are divided into two main sections.
Chapters 3-7 deal with Smarty template design, and are aimed primarily at designers.
The later chapters get more technical, showing how programmers can work with Smarty and PHP to create complex, interactive and high performance applications.
Here's what each ...
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"4.00 MB"
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Expert Oracle JDBC Programming: Build scalable,high-performance JDBC-based application with Oracle Database 10g and 9i
Chapter 1: Performance Toolkit
The very first chapter introduces you to the various performance tools you’ll use throughout the book. These include tools such as tkprof that come bundled with Oracle, as well as tools I wrote in Java for your convenience.
Chapter 2: Oracle ...
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"7.36 MB"
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Chapter 1, “Using Flash and ActionScript 3.0,” introduces ActionScript 3.0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3.
Chapter 2, “ActionScript Game Elements,” presents a series of short code snippets and functions, such as creating text fields, drawing shapes, and playing sounds. This is a useful and practical library of c ...
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"1.96 MB"
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Section 1 – Dot Net 3.0 – Enterprise Patterns Made Real
1 Introducting.NET 3.0
This book will take a goal and objective-oriented approach to learning the .Net 3.0 and technologies and will focus implicitly on a MVC / n-tier and SOA approach to building applications. Best practices and pattern-based programming will be made explicit from the very beginning, without letting these architectural d ...
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